stories we have to tell

archaeology is a way of thinking

performativity - what you do makes you who you are

the power of theory

"ancient and modern"

applied archaeology

the power of a long term perspective

design - thinking outside the box

scenario building - methodology

what do archaeologists offer? - people-things relationship in a true interdisciplinary study - holistic thinking - "archaeological" thinking

how to get organizations thinking in new ways about people and goods - holism and problems of organizational culture - background of the Wheels Netwrok

archaeological thinking in relation to design?

long term and comparative - transhistorical

materialities of everyday interactions - process, identity, the material of the social fabric, emotional design

looking at gaps - we are used to approaching the lacunae


destinations

Journal of Material Culture

HBR



key findings of DCX

compression, bandwidth, processing power, storage are no longer the key issues

last big things - satellite radio, MPEG 4 (DivX, .wmv)

innovation here will be incremental

we are coming into a new period where key changes in media are going to be about convergence, elegance, integration

media devices matter more and more - they are key discriminators of car brands because of the experiences they offer

media use patterns are going to change rapidly over the next ten years - therefore needs will change fast too

to understand look to use not demographics - look at people's performances with media

user needs - consumers create needs through using media - release thiings that people may like rather than thinking "this will answer a need"

convergence - digital and IT media technologies are mostly in place - key issues in the road maps concern the degree of convergence and integration - under asintelligent assisting tech, conduits, experience

next "killer app" will be something concerned with convergence

technology is shifting fast - therfore look to infrastructures that can handle that change

change in product architectures require changes in organization - more modular corporate architecture/organization, innovative dealer relationships, strategic relationships with other relevant companies (flexiblity rather than restrictive)

for forecasting therefore look to tipping points for standards, infrastructures - look at product spaces elsewhere


what do we offer?

cultural ethnography - not just market research, user needs study, behavioral studies

experts in grounded validated research-based knowledge

expertise in transhistorical understanding of change, use, design, innovation - we are not held down by local transient issues

we are outside corporate environment - with different views on things

fast diagnosis of key issues (here in VEC) made on the basis of much wider domain knowledge and understanding of people's behavior, wants, needs

this grounding is especially useful for forecasting and foresight


what are we taking away from the project?

two phases worked - theory and practice unified

hybrid methodology worked - interpretive, analytical, foresight

interesting collisions of organization culture and paradigms - and insight into how to manage them

the power of theory - this enabled the hybrid methodologies and scope

role of narrative scenarios