"Floyd Here Now!" A Study of Planetfall's Most Enduring Character |
kshimano_2004_1.pdf |
"Regression" Progression: Non-Photorealistic Rendering Choices in Game Design |
thurlbutt_2004_1.pdf |
A (very) brief history of cheating |
akuo_2001_2.pdf |
A Case History of the Success of Dance Dance Revolution in the United States |
dliu_2002_1.pdf |
A Case in Study: Tomb Raider |
lzieske_2003_1.pdf |
A Devil in Disarray: How Hacking for Profit Has Crippled the Online Economy of Diablo II |
smontgomery_2003_1.pdf |
A Perfect Storm Starcraft as a window into Blizzard’s design philosophy and success |
sduffy_2003_1.pdf |
A True Revolution: Case History of the Design of Dance Dance Revolution |
atsang_2001_2.pdf |
Action Movies…The Video Game? |
adembo_2003_1.pdf |
Activision: A ‘Recognizable’ and ‘Rewarding’ Business Plan |
nshuett_2002_1.pdf |
Adventure Gaming: Where has the quest gone? |
hdouglass_2002_1.pdf |
Aerobiz Supersonic: A Glimpse into the Addictive Business Simulation |
flam_2002_1.pdf |
Ancient Domains of Mystery and Roguelike Games |
rhensley_2002_1.pdf |
Archon Review |
akuo_2001_1.pdf |
Asheron’s Call: Redefining The Role Of Player Killing |
vzhulin_2003_1.pdf |
Auteurship and Narrative Modulation in Eric Chahi’s Another World |
apop_2002_1.pdf |
Battlecruiser: When Good Intentions Go Bad |
nfang_2001_2.pdf |
Beautiful Bounty Hunter: The Story of Samus |
arayner_2003_1.pdf |
Betrayal at Krondor |
nfang_2001_1.pdf |
Beyond the Violence… A look at the complex world of Counter-Strike |
dle_2003_1.pdf |
Bladerunner |
ztejada_2001_1.pdf |
Blizzard Entertainment: A Case History or The Right Way to Make a Computer Game |
ldaley_2003_1.pdf |
Bnetd and Blizzard |
dhsieh_2004_1.pdf |
Bringing the Sony Playstation to Japan: A Case of Business Fitting the Technology |
zmhu_2003_1.pdf |
Captain Skyhawk |
dmccune_2001_1.pdf |
Case History of The King’s Quest Series |
jchou_2002_1.pdf |
Case History Prospectus: The Secret of Monkey Island and Monkey Island 2: LeChuck’s Revenge |
khhan_2002_1.pdf |
Case History: Final Fantasy Series |
cchao_2001_2.pdf |
Case History: Harry Potter Game Series |
qyong_2004_1.pdf |
Case History: Historical Perspective on The Legend of Zelda |
ssylvis_2001_2.pdf |
Case History: Pac Man |
jsamberg_2001_2.pdf |
Case History: Sim Basketball |
kwallace_2003_1.pdf |
Case History: The Evolution and Success of College Football Videogames |
jbrownell_2003_1.pdf |
Case History: The Evolution of Artificial Intelligence in Computer Games |
zmiddleton_2002_1.pdf |
Case History: The History of Football Games |
tthomas_2002_1.pdf |
Case History: The Star Control Games |
yphu_2001_2.pdf |
Case History: Where in the World is Carmen Sandiego? |
mwaddell_2001_2.pdf |
Case Study of Westwood Studios |
jmancuso_2001_2.pdf |
Case Study: First Generation Pokèmon Games for the Nintendo Game Boy |
gshin_2004_1.pdf |
Chrono Trigger |
wshen_2001_1.pdf |
Chrono Trigger |
jfan_2001_01.pdf |
Chrono Trigger Review |
cbruner_2001_1.pdf |
Civilization |
sfu_2003_1.pdf |
Civilization: Sid Meier’s Legacy |
sstephenson_2001_2.pdf |
Civilization: Sid Meier’s Legacy |
nmintz_2003_1.pdf |
Coming to America: The making of Final Fantasy VII and how Squaresoft conquered the RPG market |
glow_2001_2.pdf |
Command and Conquer |
plarson_2002_1.pdf |
Command and Conquer in the Development of Real-Time Strategy |
adevkar_2003_1.pdf |
Companions Of Xanth |
clee_2001_1.pdf |
CPR for the Arcade Culture |
achan_2004_1.pdf |
Crafting a World: Understanding the Preeminence of Warcraft in the Real Time Strategy Genre |
mkodiak_2002_1.pdf |
Cultural Transcendence with The Legend of Zelda: Ocarina of Time |
mcarbin_2004_1.pdf |
Dance Dance Revolution: A True Revolution |
mbalauag_2004_1.pdf |
Diablo Review |
ajiricek_2001_1.pdf |
Dope Wars and PDAs: The Technophile Drug Dealers Have Finally Found Their Platform |
hgunday_2002_1.pdf |
Edutainment – Evaluating the Social Change-Value of Carmen Sandiego |
zpogue_2001_2.pdf |
Everquest: An Equation for Addiction |
wrozelle_2002_1.pdf |
EverQuest: Blurring the Lines Between Reality and Fantasy |
ksimmons_2003_1.pdf |
EverQuest: Virtual Property Rights |
klee_2004_1.pdf |
Evolution of Video Game Controllers: How Simple Switches Lead to the Development of the Joystick and the Directional Pad Evolution of Video Game Controllers: How Simple Switches Lead to the Development of the Joystick and the Directional Pad |
wlu_2003_1.pdf |
Fallout: Rebirth Through Nuclear Holocaust |
plai_2002_1.pdf |
Flight Models in Flight Games |
bmalfitano_2003_1.pdf |
From Diablo to Gate: Differences in Computer RPG Theory |
hosaki_2002_1.pdf |
From Gruden to Belichick: The AI of John Madden Football |
dkent_2004_1.pdf |
From Populous to Dungeon Keeper: A Tale of God Games |
pwhuang_2001_2.pdf |
Full Throttle |
aperkins_2001_1.pdf |
Galaga and Vintage Gaming: A Look at Galaga’s Place in the Classic Gaming Industry |
mramirez_2002_1.pdf |
Game and Game Console Emulation: The Preservation of Video Game History |
lwu_2002_1.pdf |
Game Noir: A Case History of LucasArts’s Grim Fandango |
flam_2002_1.pdf |
Game Review: Tekken 2 |
cchao_2001_1.pdf |
Game Review: Wipeout |
yphu_2001_1.pdf |
Game Review: Wolfenstein 3D–Influencing a New Genre |
ssylvis_2001_1.pdf |
Go West, Young Bandicoot |
jdelahunt_2004_1.pdf |
Goddard Is Victorious |
jtannaci_2001_1.pdf |
GoldenEye: The Quest to Re-Invent the Video Game Standard. |
mflannery_2002_1.pdf |
Graphics in Adventure Games |
jlopez_2002_1.pdf |
Half-Life Everywhere! |
mchang_2001_2.pdf |
Have YOU Been Tetrasized? |
bnycum_2001_1.pdf |
Headshot! |
achan_2002_1.pdf |
History Has Never Been So Addictive: The Legacy of Sid Meier and the Civilization Series |
sadam_2002_1.pdf |
Huffin’ And Puffin’: Can Exercise Games Make the Finish Line? |
rlin_2002_1.pdf |
Hypersonic: The Meteoric Rise and Fall of Sega |
ewu_2002_1.pdf |
id as Super-Ego: The Creation of Duke Nukem 3D |
rpatnode_2001_2.pdf |
If it’s in the game, it’s in the game! The Evolution of Madden Football |
mmarquez_2003_1.pdf |
Industry Armageddon: Can Heroines Save the Game Industry? |
dferrand_2003_1.pdf |
Intellivision: Its Legacy, and the evolution of baseball video games |
jtam_2002_1.pdf |
Interactive Music in Computer and Video Games |
rbarrett_2001_2.pdf |
Joining the Evil Galactic Empire |
bmovius_2001_1.pdf |
Jones in the Fast Lane |
mkochendorfer_2001_2.pdf |
King's Quest: Quest for the Crown |
pchu_2001_1.pdf |
KOEI’s Romance of the Three Kingdoms: A Titan in Japan, Tit-Mouse in the US |
jory_2001_2.pdf |
Legend of the Red Dragon |
rehrenriech_2002_1.pdf |
Leisure Suit Larry |
clynskey_2001_2.pdf |
Leisure Suit Larry 6: Shape Up or Slip Out |
zpogue_2001_1.pdf |
Lessons from the Game Cartridge |
kchristopher_2004_1.pdf |
LucasArts and Lucasfilm: A Good Deal for All Involved |
tdorie_2001_2.pdf |
LucasArts and the Design of Successful Adventure Games: The True Secret of Monkey Island |
cwarren_2003_1.pdf |
Marathon Review |
adriscoll_2001_1.pdf |
Marathon: Game Review |
echan_2001_1.pdf |
Mario Mania! A Case Studio of the Mario Culture |
nhennings_2001_2.pdf |
MarioKart in the Hierarchy of Videogames |
mjuarez_2003_1.pdf |
Marmalade, Jute, and Video Games |
jfu_2005_1.pdf |
Maximum Convergence |
jhwang_2002_1.pdf |
Maxis’s Metropolis: The Evolution of the SimCity Series |
mlakkur_2003_1.pdf |
Mega Man 2 |
gschaeffer_2001_1.pdf |
Mega Man II |
jbarnett_2001_1.pdf |
Meridian 59: The Rise and Fall and Rise of the First 3D Massively Multiplayer Online RPG |
zwyatt_2002_1.pdf |
Metal Gear Solid: an Example of What Game Design Should Be |
ehao_2002_1.pdf |
Mortal Kombat: Flawless Victory? |
jtannaci_2001_2.pdf |
Music-based Videogames |
rsegnini_2002_1.pdf |
Myth: The Beaten Path Less Traveled By Bungie |
adriscoll_2001_2.pdf |
Nancy Drew: Message in a Haunted Mansion A Investigation in Girl Games |
atsang_2001_1.pdf |
Neverwinter Nights: Bioware Brings the Tabletop to the Desktop |
efurtado_2003_1.pdf |
Nintendo 64 versus Sony PlayStation: The Cartridge/CD-ROM Battle |
sjohnson_2003_1.pdf |
Nintendo’s Legacy of Sequel Supremacy: A Case Study of Super Smash Bros. and Super Smash Bros. Melee |
nansari_2002_1.pdf |
Ogre Battle Review |
eliao_2001_1.pdf |
On the Romance of Regicide: The Turk, Kasparov, and Deep Blue |
jshedlestky_2003_1.pdf |
On the Trail of the Wolf |
amccunniffreid_2002_1.pdf |
Online Role-Playing Games: There is nothing new under the sun. |
sguilliams_2002_1.pdf |
Oregon Trail and the Evolution of Educational Games |
uacholonu_2002_1.pdf |
Pac-Mania: How Pac-Man and Friends Became Pop Culture Icons |
srisken_2002_1.pdf |
Phantasmagoria |
aong_2001_1.pdf |
Pioneering Computer Toys |
dgustafson_2004_1.pdf |
Playgrounds for the Digital Age: Super Mario 64 and the Emerging Identity of Videogames as an Immersive Medium |
dwilson_2003_1.pdf |
Pokémon: The Games Behind the Phenomenon and Phenomenon Behind the Games |
wshen_2001_2.pdf |
Postal 2 |
hmayer_2003_1.pdf |
Quake: 3-D is Just the Beginning |
rjones_2000_2.pdf |
Resident Evil: A Survival Horror Game from Capcom |
vlo_2001_1.pdf |
Review of Dragon Warrior (The Original) for the NES |
tperry_2001_1.pdf |
Review of Final Fantasy VII |
glow_2000_1.pdf |
Review of Lemmings |
pwhuang_2001_1.pdf |
Review of Street Fighter II Turbo: Hyper Fighting |
tkolich_2001_1.pdf |
Review of TECMO Super Bowl |
jmancuso_2001_1.pdf |
Sega and The Demise of the Dreamcast |
dreeves_2003_1.pdf |
Sega: The effect of corporate conflict on game design |
rtan_2001_2.pdf |
Shigeru Miyamoto: Game Designer |
pchen_2002_1.pdf |
Shoot the Moon: Purple Moon and its Influence on Girl Games |
jyu_2003_1.pdf |
Sid Meier's 'Civilization' |
bpalmer_2001_1.pdf |
Sid Meier’s Case History |
dsalinas_2004_1.pdf |
Side Scrollers: A Planar Odyssey |
mtong_2001_2.pdf |
Sierra Online’s Conquests of the Longbow: The Legend of Robin Hood |
mkochenderfer_2001_1.pdf |
SimCity Classic: History and Review |
ealbert_2001_1.pdf |
Simply Smashing |
rratan_2002_1.pdf |
Sojourn |
magnich_2001_1.pdf |
Sonic the Hedgehog |
clucas_2001_1.pdf |
Sound of Music: The Form, Function, and History In Video Games |
adouglas_2002_1.pdf |
SquareSoft: What’s Behind the Hype? |
mchun_2002_1.pdf |
Star Control II: The Ur-Quan Masters |
ysoon_2002_1.pdf |
Starcraft: Beyond WarCraft in Space |
bshen_2003_1.pdf |
Street Fighter II |
rtan_2001_1.pdf |
Street Fighter II: The Original Warrior |
mchang_2001_1.pdf |
Subspace Review |
rbarrett_2001_1.pdf |
Super Mario Bros. 3 |
tdorie_2001_1.pdf |
Super Mario Bros. Heritage |
nchopra_2001_2.pdf |
Super Mario Brothers |
cmontgomery_2001_1.pdf |
Super Mario Kart |
tbrown_2001_1.pdf |
The Adventures of Josie True |
achew_2003_1.pdf |
The Annelid Menace (The Worms Attack) |
sstaley_2001_1.pdf |
The Driving Technology Behind Quake III: Arena |
echan_2001_2.pdf |
The Dune Series |
jlee_2001_2.pdf |
The Future of 3D Graphics Technology: Will the Movies Maintain Their Lead on the Desktop? |
gdicker_2003_1.pdf |
The Game Boy’s Advance: A look at the staying power of Nintendo’s best-selling console |
cwang_2004_1.pdf |
The History and the Future of Console and Arcade Emulation |
rjacob_2003_1.pdf |
The History of Tex Murphy |
ztejada_2001_2.pdf |
The Impacts of Medievia and Medthievia |
lmzen_2003_1.pdf |
The Legend of Zelda |
nchopra_2001_1.pdf |
The Legend of Zelda: Ocarina of Time – Timely Flagship for the N64 |
okoelman_2002_1.pdf |
The Legend of Zelda: Where it All Began |
mwaddell_2001_1.pdf |
THE MYSTERIOUS LARA CROFT: Digibimbo vs. Digiheroine |
rfernandez_2002_1.pdf |
The NBA Live Franchise: An analysis of gameplay and marketing advances over the years since its inception |
bilegbodu_2004_1.pdf |
The Philosophy of the Sims |
dchan_2003_1.pdf |
THE PLUMBER AND THE HEDGEHOG: A Case Study of Two Games that Defined the Epic Nintendo-Sega Rivalry |
gnuval_2003_1.pdf |
The Religions Behind Final Fantasy |
akuo_2001_2.pdf |
The Rise and Fall of Street Fighter II |
vlo_2001_2.pdf |
The Secret to Miyamoto’s success: An analysis of his early achievements and setbacks |
cstockman_2004_1.pdf |
The Sims and the Need for Fantasy |
rdaniels_2003_1.pdf |
The Story of The Sims |
tshaiman_2003_1.pdf |
The Technological, and Business Tactics That Lead to StarCraft’s Success |
skjono_2002_1.pdf |
The World of Cricket |
afadia_2004_1.pdf |
There and Back Again: The Story of Subspace |
zpu_2002_1.pdf |
To Burn or Not To Burn: That is the Troll Test |
owurman_2003_1.pdf |
To Err is to Human And Ultima Online… |
mmicheletti_2003_1.pdf |
Tomb Raider |
clee_2001_2.pdf |
Toying with the Game: Transgression and Subversion in Everquest |
ttulathimutte_2004_1.pdf |
Video Game Music: Nobuo Uematsu and the Music of Final Fantasy |
wlue_2003_1.pdf |
Warcraft II: Tides of Darkness |
gmeza_2000_1.pdf |
Westwood: The Building of a Legacy |
dkeh_2002_1.pdf |
Where Have All the Adventure Games Gone? |
jji_2002_1.pdf |
Who needs Mario? |
rpatnode_2001_1.pdf |
Why in the World is Carmen Sandiego a Success? |
tbrown_2001_2.pdf |
Why John Madden Football Has Been Such A Success |
kdious_2002_1.pdf |
Winning the Game: The Intertwined Histories of PlayStation and Final Fantasy VII |
apark_2002_1.pdf |
Wolfenstein 3D: The first game that ever made my pulse race |
acretan_2001_1.pdf |
Zaxxon |
hnguyen_2001_1.pdf |
Zork: A Study of Early Interactive Fiction |
jsimon_2002_1.pdf |
Zork: The Great Underground Empire Game Review |
sstephenson_2001_1.pdf |