"Bringing the Sony Playstation to Japan: A Case of Business Fitting the
Technology "
by Zhong-Min Hu
Winter 2003
"LucasArts and Lucasfilm: A Good Deal for All Involved"
by Tony Dorie
Winter 2001
"Case Study of Westwood Studios"
by Jeffrey Mancuso
Winter 2001
"The Technological, and Business Tactics That Lead to StarCraft’s Success"
by Sandra N. Kjono
Winter 2002
"Sega: The effect of corporate conflict on game design"
by Richard Tan
Winter 2001
"Activision: A ‘Recognizable’ and ‘Rewarding’ Business Plan"
by Nathan Schuett
Winter 2002
"Super Mario Bros. Heritage"
by Nitin Chopra
Winter 2001
"SquareSoft: What’s Behind the Hype? "
by Michelle Chun
Winter 2002
"Blizzard Entertainment: A Case History
or
The Right Way to Make a Computer Game"
by Luke Daley
Winter 2003
"Lessons from the Game Cartridge"
by Kevin Christopher
Winter 2004