2002

Aerobiz Supersonic: A Glimpse into the Addictive Business Simulation

"Aerobiz Supersonic: A Glimpse into the Addictive Business Simulation"

by Felix Lam

Winter 2002

Hypersonic: The Meteoric Rise and Fall of Sega

"Hypersonic: The Meteoric Rise and Fall of Sega"

by Eddy Wu

Winter 2002

Metal Gear Solid: an Example of What Game Design Should Be

"Metal Gear Solid: an Example of What Game Design Should Be"

by Eilene Hao

Winter 2002

A Case History of the Success of Dance Dance Revolution in the United States

"A Case History of the Success of Dance Dance Revolution in the United States"

by David Liu

Winter 2002

Westwood: The Building of a Legacy

"Westwood: The Building of a Legacy"

by David Keh

Winter 2002

Auteurship and Narrative Modulation in Eric Chahi’s Another World

"Auteurship and Narrative Modulation in Eric Chahi’s Another World"

by Andrei Pop

Winter 2002

Winning the Game: The Intertwined Histories of PlayStation and Final Fantasy VII

"Winning the Game: The Intertwined Histories of PlayStation and Final Fantasy VII"

by Andrew Park

Winter 2002

On the Trail of the Wolf

"On the Trail of the Wolf: How Wolfenstein 3D Defined the First Person Shooter"

by Andrew M. Reid

by 2002

 

Sound of Music: The Form, Function, and History In Video Games

"Sound of Music: The Form, Function, and History In Video Games"

by Aaron Douglas

Winter 2002

Headshot!

"Headshot!  An In-Depth Analysis of the Success of Counter-Strike as a Team-oriented First Person Shooter and its Effects on Video Game Culture Around the World"

by Albert Chan

2002

Syndicate content