"Toying with the Game: Transgression and Subversion in Everquest"
by Tony Tulathimutte
Winter 2004
""Regression" Progression: Non-Photorealistic Rendering Choices in Game Design"
by Tom Hurlbutt
Winter 2004
"Case History: Harry Potter Game Series"
by Qing Yuan Ong
Winter 2004
"Cultural Transcendence with The Legend of Zelda: Ocarina of Time"
by Michael Carbin
Winter 2004
"Dance Dance Revolution: A True Revolution "
by Michael Balauag
Winter 2004
"EverQuest: Virtual Property Rights"
by Kari Lee
Winter 2004
"Lessons from the Game Cartridge"
by Kevin Christopher
Winter 2004
"Go West, Young Bandicoot"
by Jim DeLaHunt
Winter 2004
Case Study: First Generation Pokèmon Games for the Nintendo Game Boy
by Gini Shinn
Winter 2004
"Sid Meier’s Case History: An exploration of the history of narcissistic titles of video games"
by Daniel Salinas
Winter 2004