"Asheron’s Call: Redefining The Role Of Player Killing"
by Vasiliy Zhulin
Winter 2003
""Regression" Progression: Non-Photorealistic Rendering Choices in Game Design"
by Tom Hurlbutt
Winter 2004
"Sega: The effect of corporate conflict on game design"
by Richard Tan
Winter 2001
"Quake: 3-D is Just the Beginning"
by Ryan Jones
Winter 2000
"Shigeru Miyamoto: Game Designer"
by Patrick Kai Chen
Winter 2002
"Side Scrollers: A Planar Odyssey"
by Mark Tong
Winter 2001
"Crafting a World :Understanding the Preeminence of Warcraft in the Real Time Strategy Genre "
by Michael Kodiak
Winter 2002
"Jones in the Fast Lane: A Case History in Computer Game Design"
by Mykel Kochenderfer
Winter 2001
"Goddard Is Victorious"
by John Tannaci
Winter 2001
"From Diablo to Gate: Differences in Computer RPG Theory"
by Harrison Osaki
Winter 2002