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mschaefe's blog

Happy 20th Birthday to the Modern Internet

It's hard to imagine life without the Internet and yet, it is only 20 years old? Supercomputing Online says in its article today that "NSFNET is generally accepted as the progenitor of the modern Internet as we know it today." For a more detailed explanation about the origins of the Internet, see Internet Society.

For books about the history of the Internet in our library collection, search Subject = Internet History.

WikiTrust Evaluates Wikipedia Text by Author Reputation

"Researchers at the University of California at Santa Cruz have built a test extension called WikiTrust that evaluates every word on Wikipedia and highlights text that was added by authors with a less than stellar reputation." See ReadWriteWeb for more information.

Orphan Works Controversy

The Senate and House both unanimously approved orphan works bills that would make it easier for scholars, archivists, and others to use books, films, and other creations whose owners cannot be identified. The Electronic Frontier Foundation, which strongly supports the legislation, has a good explanation of the issue.

To read the actual bills, see House and Senate.

Publius Project - Cyberspace, Internet Governance, and Public Policy

The Wired Campus today reports that Harvard University’s Berkman Center for Internet & Society this week began the Publius Project, an online collection of essays discussing cyberspace, Internet governance, and public policy.

"While the project is named after the pseudonym used to write the Federalist Papers, all essays on the site so far are signed. These works are covered by a Creative Commons license, meaning they can be copied, remixed, and republished so long as credit is attributed to the original authors." (Catherine Rampell)

How They Got Game

Check out their new website of How They Got Game, a project which has focused on the history of interactive simulations and digital games since it began in 2000.

"The aim of the How They Got Game research project is to explore the history and cultural impact of a crucial segment of New Media: interactive simulations and video games. The current generation of video and PC games has established genres that effectively use narrative, competitive, and play structures for community-based interaction, performance and content development, and push the boundaries of computer-generated animation, graphics, and audio."

One of the key players, Henry Lowood, an instructor in gaming and virtual worlds, is the Curator for the History of Science and Technology Collections in Green Library.

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