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How They Got Game

Check out their new website of How They Got Game, a project which has focused on the history of interactive simulations and digital games since it began in 2000.

"The aim of the How They Got Game research project is to explore the history and cultural impact of a crucial segment of New Media: interactive simulations and video games. The current generation of video and PC games has established genres that effectively use narrative, competitive, and play structures for community-based interaction, performance and content development, and push the boundaries of computer-generated animation, graphics, and audio."

One of the key players, Henry Lowood, an instructor in gaming and virtual worlds, is the Curator for the History of Science and Technology Collections in Green Library.

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