▸ Movies
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We developed Biofilm Lithography, a method to deposite bacteria onto surfaces using images of light projected onto them. We engineering e.coli to express cell-cell adhesion / biofilm protein Ag43 by driving it with the light-sensitive promotor pDawn. This method has the benefit of speed, simplicity, high resolution (25 um) and compatibility with a variety of surface environments including closed microfluidic devices. (see Jin et al. 2018 paper) |
We developed Lego-based pipetting robots that reliably handle liquid volumes from one ml down to the sub-μl range and that operate on standard laboratory plasticware such as cuvettes and multi-well plates. We successfully tested these activities in afterschool settings with elementary, middle, and high school learners. The simplest robot can be directly built from the widely-used Lego Education EV3 core set alone. (see Gerber et al. 2017 paper) |
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We developed a real-time interactive, fully automated, low-cost (<1ct/experiment) and scalable (>10^6 experiments/year) biology cloud experimentation platform to provide access to scientific experimentation for learners and researchers alike (see Nat Biotech paper). User can ran phototaxis experiments with Euglena cells; the platform is tested and deployed in various educational settings. |
An example of the modeling interface that enables students to explore the biophysics of Euglena phototaxis (see Nat Biotech paper). |
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Our LudusScope project - a cell-phone microscope that is educational by enabling self-building, inquiry, and play. This device turns observational microscopy into an interactive experience as it allows to stimulate motile cells in realtime with light via a joystick. Instructions are in the paper. |
Our first biology cloud lab that enables multiple students in parallel to execute biology experiments over the web. We used this lab during a biophysics class, where students investigated the chemical responses of physarum. And the best thing: The robot is made from LEGO mindstorms - so build a cloud lab yourself! Instructions are in the paper. |
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We developed "TrapIt!" - and interactive system that enables the playful interaction with Euglena via artistic drawing on a touchscreen. Multiple museum studies demonstrated it's potential for informal science education. |
A forerunner of our "trapIt!" system. In this paper we explored a much more zoomed out interaction with Euglena, providing a first hand experience on their collective behavior. |
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A talk Ingmar gave in 2015 which captures our achievements and future visions in the fields of Interactive Biotechnology/ Human Biology Interaction. |
Our first demonstration of ‘biotic games’, i.e., games that require biological process to run - and enable humans to interact with microscopic organisms (Riedel-Kruse et al. Lab Chip). |