Before joining Stanford, I was a visiting research assistant in the Center of Brains, Minds and Machines (CBMM) at MIT, advised by Prof. Tomaso Poggio.
I received my B.S. in Mathematics of Computation from University of California, Los Angeles, advised by Prof. Demetri Terzopoulos.
We propose a simple and scalable framework for learning world models from large-scale Internet videos. The pre-trained models support patch-level prompting for scene manipulation and zero-shot extractions of vision structures such as optical flow and segmentation.
We propose a 3D object-centric representation learning method that is scalable to complex scenes with diverse object categories. We lift a 2D movable object inference module that can be unsupervisedly pretrained on monocular videos for downstream 3D representation learning.
We introduce an unsupervised method for perceptually grouping objects in static images by predicting which parts of a scene would move as cohesive wholes.
We show that biologically plausible learning algorithms, particularly sign-symmetry, work well on ImageNet
Past Research Topics
In the past, I worked on biomimetic perception and biomechanical simulation in graphics, as well as neuronal dynamics simulation in neuromorphic hardware.
We present a novel, biomimetic model of the eye for realistic virtual human animation, along with a deep learning approach to oculomotor control
that is compatible with our biomechanical eye model.
We present a simulation framework for biomimetic human perception, which demonstrates voluntary foveation and visual pursuit of target objects coupled with
visually-guided reaching actions to intercept the moving targets.
A Basic Phase Diagram of Neuronal Dynamics
Wenyuan Li, Igor V. Ovchinnikov, Honglin Chen, Zhe Wang, Albert Lee, Houchul Lee, Carlos Cepeda, Robert N. Schwartz, Karlheinz Meier and Kang L. Wang Neural Computation, 2018
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Paper
We study the criticality hypothesis in neuronal dynamics and demonstrate that a noise-induced chaotic phase grows with the noise intensity