Self-Play & Population-Based Training Reading List
Curated by Mouhssine Rifaki | Stanford Electrical Engineering | Last updated August 2026
Competing against past versions of itself, an agent can bootstrap from scratch to superhuman play. This list covers the theory and practice of self-play, league training, and population-based optimization that powered landmark systems.
Self-Play & Population-Based Training: 10 key papers
- Mastering the game of Go without human knowledge
Silver et al. Nature 2017.
- Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
Silver et al. arXiv 2017.
- Emergent Complexity via Multi-Agent Competition
Bansal et al. arXiv 2017.
- Deep Reinforcement Learning from Self-Play in Imperfect-Information Games
Heinrich and Silver. arXiv 2016.
- Asymmetric self-play for automatic goal discovery in robotic manipulation
Plappert et al. arXiv 2021.
- Fictitious Self-Play in Extensive-Form Games
Heinrich et al. International Conference on Machine Learning 2015.
- Combining Deep Reinforcement Learning and Search for Imperfect-Information Games
Brown et al. arXiv 2020.
- Student of Games: A unified learning algorithm for both perfect and imperfect information games
Schmid et al. arXiv 2021.
- Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning
Perolat et al. arXiv 2022.
- Learning to Play No-Press Diplomacy with Best Response Policy Iteration
Anthony et al. arXiv 2020.
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