.. figure:: manual_title_image.jpg Manual for version 3.0 updated December 2013 **by Julian MacDonald and Peter Eastman** Welcome to Art of Illusion, the all-in-one Open Source 3D modelling, animation and rendering studio written by Peter Eastman (and others) .. _contents_top: .. figure:: contents_title.jpg 1. Art of Illusion Basics :ref:`**1.1 Overview**` 1.2 Getting Started 1.2.1 Main Screen Layout 1.2.2 View Windows 1.2.3 Display Mode Icons =============== 1.2.5 Object List and Properties Pane 1.2.6 Hiding/Showing Objects 1.2.7 Locking/Unlocking Objects 1.2.8 Grids Coordinate Axes =============== File Menu =============== Edit Menu =============== Using Template Images =============== Keyboard Shortcuts =============== 2. Modelling 2.1 Object Types Primitives =============== Curves =============== Spline Meshes =============== Triangle Meshes =============== Skeletons =============== Tube Objects =============== Reference Image Planes =============== 2.2 Modelling Tools Array =============== Extrude =============== Lathe =============== Skin =============== Boolean =============== Tube =============== Text =============== 2.3 Editing Objects Edit Object =============== Object Layout =============== Transforming Objects =============== Align Object =============== Rename Object =============== Copying Objects =============== 3. Lights 3.1 Point lights :ref:`**3.2 Directional lights**` :ref:`**3.3 Spot lights**` :ref:`**3.4 Procedural lights**` 3.5 Lighting Effects Realistic Light Sources =============== 3.5.2 Slides, Cookies and Collimation 4. Textures and Materials 4.1 Textures Uniform Textures =============== Image Mapped Textures =============== Procedural Textures =============== 4.1.4 Assigning Simple Textures to Objects 4.1.5 UV Mapping Using Layered Textures =============== 4.1.7 Using Texture Parameters 4.2 Materials Uniform Materials =============== Procedural Materials =============== 4.2.3 Assigning Materials to Objects 5. Rendering 5.1 Cameras Camera Options =============== Camera Filters =============== :ref:`**5.2 Environment Settings**` 5.3 Raster Engine 5.3.1 Raster Rendering Options :ref:`**5.4 Raytracer Engine**` 5.4.1 Raytracer Basic Rendering Options 5.4.2 Global Illumination, Caustics and Subsurface Scattering Advanced Settings =============== :ref:`**5.5 Saving Rendered Images**` 6. Animation 6.1 The Score The Score Layout =============== Keyframes =============== 6.2 Adding and Editing Tracks 6.2.1 Basic Rigid Transformation Tracks 6.2.2 Procedural Rigid Transformation Tracks 6.2.3 Pose Tracks and Skeletons Distortion Tracks =============== Constraint Tracks =============== Visibility Tracks =============== Animating Textures =============== Editing Tracks =============== :ref:`**6.3 Previewing and Rendering Animations**` Previewing Animations =============== Rendering Animations =============== 7. Scripting 7.1 Object Scripts :ref:`**7.2 Tool Scripts**` 7.3 Startup Scripts :ref:`**7.4 Scripts and Plugins Manager**`