editing objects.html
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Modelling
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**2.3 Editing Objects**
Once any of the objects described in section 3.1 have been created, they may be edited at any time.
To select an object, either click on it in one of the view windows or in the Object List.
To select multiple objects, hold down while clicking on the relevant objects
in the view windows or the Object List or define a marquee selection by holding down the mouse
button while dragging the mouse across the required images.
.. _edit object:
**2.3.1 Edit Object**
The Edit Object tool is actioned by selecting Object -> Edit Object or by double clicking
on the object in the Object List. This tool brings up an object-dependent dialogue box which allows
varying amounts of editing. For a sphere or cube primitive, a simple dialogue box allows the scaling
in each axis to be altered. For a cylinder or cone object, there is the ability to alter the
relative scaling of the base as well as the top/bottom radius ratio and the height.
For curves, spline and triangle meshes, and tubes, the relevant editing window will be displayed as
discussed in detail in sections :ref:`2.1.2`,
:ref:`2.1.3`, :ref:`2.1.4`
and :ref:`2.1.6`.
Light editing options are discussed in Chapter 4.
Camera editing options are discussed in Chapter 6.
.. _object layout:
**2.3.2 Object layout**
If you select an object and click on Object -> Object Layout, a dialogue like this example
will be displayed giving information on the object's position, orientation and scaling.
Any of the shown fields can be altered allowing accurate definition of the object's position,
orientation and size. Simply click in the relevant box, type in the new value and click on 'OK'
to action the change.
.. _transforming objects:
**2.3.3 Transforming Objects**
Clicking an object and selecting **Edit -> Transform Object** allows the object to be translated,
rotated or scaled by a user-defined distance, angle or factor respectively.
The following dialogue box is displayed:
By default, transformations are also performed on children of the selected object and this can be
turned off from this dialogue box. It is also possible to perform the rotation of a collection
of objects as if they were separate objects (i.e. around Individual Object Centres) or,
by default, around the centre of the collection.
Transformations can also be made using the icons on the left of the main screen layout.
is object translation. Simply click on the icon and drag the object in any of the viewports. Double-clicking brings up a dialogue box to switch off/on translation of non-selected children objects.
is object rotation. Again click once on the icon and drag over the object
to rotate it. The rotation can be constrained to a particular axis by dragging the appropriate handle
instead. Double-clicking brings up a dialogue box to switch off/on translation of non-selected
children objects and to change the rotation centre.
is object scaling. Clicking on this and then dragging a handle scales in
the appropriate axis. Pressing while dragging maintains the relative dimensions
of the object, while pressing keeps the centre of the object fixed. Both can be pressed
simultaneously to maintain shape and centre. Double clicking brings up a dialogue box to switch
off/on translation of non-selected children objects and allows for the centres of objects to
remain fixed or to move in relation to the scaling.
Fine editing of object translation and rotation can also be achieved using the arrow keys. The currently
selected object(s) will be moved/rotated according to the arrow key pressed and the currently selected
view window.
.. _align objects:
**2.3.4 Align Objects**
This option from the Object menu allows selected objects to be aligned with each other.
The dialogue box looks like this:
Objects can be aligned in any axis and with respect to their front, centre, back or origin.
In addition the objects can be positioned at any particular point along the axis by entering a
value in the 'align to' box. For example, selecting Z centre align to 2 will move the centres
of all selected objects to Z=2 as below:
.. _rename object:
**2.3.5 Rename Object**
New objects in Art of Illusion are given a generic name based on the type of object.
Copied objects retain the name of the original object. In either case, it becomes far easier to
give the objects a meaningful name. This is achieved by simply clicking on the object and
selecting Object -> Rename Object.
.. _copy object:
**2.3.6 Copying Objects**
Any object can be copied including cameras and lights. The **Cut**, **Copy** and **Paste**
commands are to be found on the **Edit** menu. These commands work in the same way as many other
programs in that **Cut** and **Copy** both make a copy of all selected objects in the clipboard
which can then be **Paste**d to produce an identical copy in the scene. **Cut** results in the
original object being deleted. Objects can also be copied from one scene to another scene in the same way.
In addition to these commands, there is a special copying command **Edit -> Make Live Duplicates**.
This produces an identical copy of all selected objects in the same way as **Copy** but this time
the new object is linked to the original so that all future changes made to any of the linked objects are
automatically applied to all 'live' duplicates. If and when you want this relationship to stop, select
the copy and click on **Edit -> Sever Duplicates**.
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