|
SCL
1.0
Standard Control Library : Control, dynamics, physics, and simulation
|
This is the complete list of members for deMatrix3, including all inherited members.
| _data (defined in deMatrix3) | deMatrix3 | private |
| add(const deMatrix3 &m1, const deMatrix3 &m2) | deMatrix3 | |
| cross(const deVector3 &v) | deMatrix3 | |
| crossMultiply(const deVector3 &v, const deMatrix3 &m) | deMatrix3 | |
| deMatrix3() | deMatrix3 | inline |
| deQuaternion (defined in deMatrix3) | deMatrix3 | friend |
| det() const | deMatrix3 | |
| deVector3 (defined in deMatrix3) | deMatrix3 | friend |
| diagonal(const deFloat x, const deFloat y, const deFloat z) | deMatrix3 | |
| diagonal(const deVector3 &v) | deMatrix3 | |
| elementAt(const deInt i, const deInt j) | deMatrix3 | inline |
| elementAt(const deInt i, const deInt j) const | deMatrix3 | inline |
| eulerXYZ(const deFloat x, const deFloat y, const deFloat z) | deMatrix3 | |
| eulerZYX(const deFloat x, const deFloat y, const deFloat z) | deMatrix3 | |
| identity() | deMatrix3 | |
| inverseDet(const deMatrix3 &m) | deMatrix3 | |
| inverseDetSPD(const deMatrix3 &m) | deMatrix3 | |
| ludecomp(const deMatrix3 &m) | deMatrix3 | |
| multiply(const deMatrix3 &m1, const deMatrix3 &m2) | deMatrix3 | |
| multiply(const deMatrix3 &m, const deFloat s) | deMatrix3 | |
| multiplyCross(const deMatrix3 &m, const deVector3 &v) | deMatrix3 | |
| multiplyTransposed(const deMatrix3 &m1, const deMatrix3 &m2) | deMatrix3 | |
| multiplyTransposed(const deVector3 &v1, const deVector3 &v2) | deMatrix3 | |
| negate(const deMatrix3 &m) | deMatrix3 | |
| operator const deFloat *() const | deMatrix3 | inline |
| operator deFloat *() | deMatrix3 | inline |
| operator*=(const deFloat s) | deMatrix3 | |
| operator+=(const deMatrix3 &m) | deMatrix3 | |
| operator-=(const deMatrix3 &m) | deMatrix3 | |
| operator=(const deMatrix3 &m) | deMatrix3 | |
| operator[](const deInt row) | deMatrix3 | inline |
| operator[](const deInt row) const | deMatrix3 | inline |
| set(const deQuaternion &q) | deMatrix3 | |
| set(const deInt axis, const deFloat angle) | deMatrix3 | |
| set(const deVector3 &axis, const deFloat angle) | deMatrix3 | |
| set(const deFloat a0, const deFloat a1, const deFloat a2, const deFloat a3, const deFloat a4, const deFloat a5, const deFloat a6, const deFloat a7, const deFloat a8) | deMatrix3 | |
| subtract(const deMatrix3 &m1, const deMatrix3 &m2) | deMatrix3 | |
| transpose(const deMatrix3 &m) | deMatrix3 | |
| transposedMultiply(const deMatrix3 &m1, const deMatrix3 &m2) | deMatrix3 | |
| zero() | deMatrix3 |
1.8.6