|
SCL
1.0
Standard Control Library : Control, dynamics, physics, and simulation
|
This is the complete list of members for deQuaternion, including all inherited members.
| _data (defined in deQuaternion) | deQuaternion | private |
| add(const deQuaternion &q1, const deQuaternion &q2) | deQuaternion | |
| consistentSign(const deQuaternion &q, const deQuaternion &qg) | deQuaternion | |
| deQuaternion() | deQuaternion | inline |
| deQuaternion(deFloat qx, deFloat qy, deFloat qz, deFloat qw) | deQuaternion | inline |
| deQuaternion(deQuaternion const &orig) (defined in deQuaternion) | deQuaternion | inline |
| dot(const deQuaternion &q) | deQuaternion | |
| eulerZYX(const deVector3 &v) | deQuaternion | |
| get(deVector3 &axis, deFloat &angle) const | deQuaternion | |
| identity() | deQuaternion | |
| inverse(const deQuaternion &q) | deQuaternion | |
| inversedMultiply(const deQuaternion &q1, const deQuaternion &q2) | deQuaternion | |
| lerp(const deQuaternion &q, const deQuaternion &qg, const deFloat t) | deQuaternion | |
| multiply(const deQuaternion &q1, const deQuaternion &q2) | deQuaternion | |
| multiplyInversed(const deQuaternion &q1, const deQuaternion &q2) | deQuaternion | |
| negate(const deQuaternion &q) | deQuaternion | |
| normalize() | deQuaternion | |
| operator const deFloat *() const | deQuaternion | inline |
| operator deFloat *() | deQuaternion | inline |
| operator*=(const deFloat s) | deQuaternion | |
| operator+=(const deQuaternion &q) | deQuaternion | |
| operator-=(const deQuaternion &q) | deQuaternion | |
| operator=(const deQuaternion &q) | deQuaternion | |
| operator==(const deQuaternion &q) | deQuaternion | |
| operator[](const deInt i) | deQuaternion | inline |
| operator[](const deInt i) const | deQuaternion | inline |
| set(const deMatrix3 &m) | deQuaternion | |
| set(const deInt axis, const deFloat angle) | deQuaternion | |
| set(const deVector3 &axis, const deFloat angle) | deQuaternion | |
| set(const deFloat x, const deFloat y, const deFloat z, const deFloat w) | deQuaternion | |
| set(const deFloat *q) | deQuaternion | |
| slerp(const deQuaternion &q, const deQuaternion &qg, const deFloat t, const deFloat addedSpins) | deQuaternion | |
| subtract(const deQuaternion &q1, const deQuaternion &q2) | deQuaternion | |
| velocity(const deQuaternion &q, const deVector3 &omega) | deQuaternion | |
| zero() | deQuaternion |
1.8.6