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SCL
1.0
Standard Control Library : Control, dynamics, physics, and simulation
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This is the complete list of members for deVector3, including all inherited members.
| _data (defined in deVector3) | deVector3 | private |
| add(const deVector3 &v1, const deVector3 &v2) | deVector3 | |
| add(const deVector3 &v, const deFloat s) | deVector3 | |
| angularError(const deMatrix3 &R, const deMatrix3 &Rd) | deVector3 | |
| angularError(const deQuaternion &q, const deQuaternion &qd) (defined in deVector3) | deVector3 | |
| backSub(const deMatrix3 &LU, const deVector3 &y) | deVector3 | |
| column(const deMatrix3 &m, const deInt col) | deVector3 | |
| column(const deQuaternion &q, const deInt col) | deVector3 | |
| crossMultiply(const deVector3 &v1, const deVector3 &v2) | deVector3 | |
| deVector3() | deVector3 | inline |
| deVector3(deFloat v0, deFloat v1, deFloat v2) | deVector3 | inline |
| deVector3(deVector3 const &orig) (defined in deVector3) | deVector3 | inline |
| diagonal(const deMatrix3 &m) | deVector3 | |
| dot(const deVector3 &v) const | deVector3 | |
| elementAt(const deInt i) | deVector3 | inline |
| elementAt(const deInt i) const | deVector3 | inline |
| eulerXYZ(const deMatrix3 &m) | deVector3 | |
| eulerZYX(const deMatrix3 &m) | deVector3 | |
| eulerZYX(const deMatrix3 &m, const deVector3 &v) | deVector3 | |
| eulerZYX(const deQuaternion &q) | deVector3 | |
| get(deFloat *v) const | deVector3 | |
| inversedMultiply(const deTransform &t, const deVector3 &v) | deVector3 | |
| inversedMultiply(const deQuaternion &q, const deVector3 &v) | deVector3 | |
| inversedMultiply(const deFrame &f, const deVector3 &v) | deVector3 | |
| lerp(const deVector3 &v, const deVector3 &vg, const deFloat t) | deVector3 | |
| magnitude() const | deVector3 | |
| maximum(const deVector3 &v) | deVector3 | |
| minimum(const deVector3 &v) | deVector3 | |
| multiply(const deVector3 &v1, const deVector3 &v2) | deVector3 | |
| multiply(const deVector3 &v, const deFloat s) | deVector3 | |
| multiply(const deMatrix3 &m, const deVector3 &v) | deVector3 | |
| multiply(const deTransform &t, const deVector3 &v) | deVector3 | |
| multiply(const deQuaternion &q, const deVector3 &v) | deVector3 | |
| multiply(const deFrame &f, const deVector3 &v) | deVector3 | |
| negate(const deVector3 &v) | deVector3 | |
| normalize() | deVector3 | |
| operator const deFloat *() const | deVector3 | inline |
| operator deFloat *() | deVector3 | inline |
| operator*=(const deVector3 &v) | deVector3 | |
| operator*=(const deFloat s) | deVector3 | |
| operator+=(const deVector3 &v) | deVector3 | |
| operator+=(const deFloat s) | deVector3 | |
| operator-=(const deVector3 &v) | deVector3 | |
| operator=(const deVector3 &v) | deVector3 | |
| operator==(const deVector3 &v) const | deVector3 | |
| operator[](const deInt i) | deVector3 | inline |
| operator[](const deInt i) const | deVector3 | inline |
| set(const deFloat x, const deFloat y, const deFloat z) | deVector3 | |
| set(const deFloat *v) | deVector3 | |
| subtract(const deVector3 &v1, const deVector3 &v2) | deVector3 | |
| transposedMultiply(const deMatrix3 &m, const deVector3 &v) | deVector3 | |
| zero() | deVector3 |
1.8.6