What do you mean by the "rhetoric of" gaming?

When you play a video game, you probably aren't focused on the composition of the gameplay -- that is, how the game was deliberately constructed to produce a certain response or experience for the player. In this class, we look at the (rhetorical) strategies that underlie gaming and the way in which video games participate in larger cultural conversations about politics, race, gender, education, identity, and even consumerism.

gameplayDo we really play games in class?

Yes, sometimes -- though not all the time. Games are one of our primary texts for this class, and gameplay is necessarily then a form of primary research. We also watch gameplay footage occasionally instead of playing ourselves.

 

What else do we do in class that's different from other PWR classes?

Students participate in a number of activities in class designed to help them develop skills for analysis and research as well as to encourage them to complicate their understanding of gaming.

 

 

 

 

What are the major assignments?

Like all PWR 1 classes, we follow a 3-part assignment sequence:

 

 

What types of research projects have people done in the past for this course?

In the past, students have written on topics as varied as

What sort of reading is there for this class?

You can count on reading one article about gaming a week, some sample student papers, as well as sources for your research project. In terms of the reading, we will read selections from most of the major scholars in gaming studies, including:

How can I get more information on the course?