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Jack Han

engineer.

researcher.

designer.

TerraChamber – Multi-Modal Arcade Game

ME218A: Smart Product Design Fundamentals - Stanford University

Simple arcade game which senses user inputs through a button, coin sensor, microphone, rotary potentiometer, and Hall-Effect sensor. Users must levitate a pingpong ball along a vertical column by controlling power output of a fan using a lever. Then, they must continuously blow air into a microphone to light LEDs in sequence in the shape of a constellation. The game incorporates non-contact sensing, large-scale motion, and auditory feedback. It was displayed at the ME218A project showcase to the public.

Contributions

  • Implemented an event-driven system architecture in C
  • Wrote software state machines to respond to user interactions through a microcontroller
  • Built circuitry for hardware sensors for 4 distinct modes of user input
  • Designed and 3D printed the lever and coin dispenser mechanisms using SolidWorks

Skills

  • Programming in C
  • Version control using Bitbucket and Sourcetree
  • Circuit design using Altium Designer
  • Soldering, oscilloscope, multimeter
  • CAD in SolidWorks
  • Laser cutting

You can find the website for this project here, or check out a short demo video of the game here.

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  • © Jack Han
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