edit · history · print

Class notes

April 5, 2007

  • Tools can be useful without supporting learning. e.g. A whiteboard marker is certainly useful. In the context of learning, what sorts of tasks are well-supported by the marker? Making thinking visible, communicating visual concepts, making information persistent.

  • The sociocultural approach says: Learning is inter-personal and distributed. Individual and context are mutually-constituting. Learning is "participation in cultural activities, which in turn contribute to changes in their cultural communities across generation." (Rogoff, 2003)

April 10, 2007

  • Larry Leifer speaking on Design Learning
  • Different channels for communication in design collaboration:
    • Text activity is most effective for Storing Knowledge
    • Drawing activity is most effective for Expressing Ideas
    • Gesture is most effective for Mediating Interaction
  • People have a 6.4 second attention span to information fragments, reflected by the 7-second rule in film & video
  • Noun-phrases in formal design documents correlates awards and success
  • Questions per hour correlates with success -- combination of analytic and generative questioning
    • corresponds to divergent/convergent cycles of thinking
      • inhalation: divergent generation
      • exhalation: convergent reasoning
  • Information Technology limits/distracts design learning and interaction
    • IT impedes human creative behavior and collaboration
    • Its value is only in formal knowledge representations & storage
      • The more time I spend interacting with a dumb screen and keyboard is less time I'm interacting with a brilliant human being in front of me. The machine requires moving a cursor to a 3mm square and type one key at a time. You can gesture, speak and draw for a human being.
      • Videoconference has a tiny, low-res camera with a fixed view => boring.
        • New behaviors: no table, sit on exercise ball, move around
    • Why? Must it be so? -> Great research project.

  • equation for success: innovation = minds in communication ^ 2
edit · history · print
Page last modified on April 10, 2007, at 11:14 AM