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Schedule

Lecture schedule is subject to change. Slides will be published here before the start of each lecture.

Tuesday Thursday Homework (Due Date)
Week 1 9/24Introduction 9/26Working with Light Blender Setup (Mon 9/30)
Week 2 10/1Virtual World 10/3Triangles Triangles & Transformations (Mon 10/7)
Week 3 10/8Ray Tracing 10/10Recursive Ray Tracing Ray Tracing (Mon 10/14)
Week 4 10/15Optics 10/17Shading Lighting & Shading (Mon 10/21)
Week 5 10/22Global Illumination 10/24Photon Mapping Global Illumination (Mon 10/28)
Week 6 10/29Sampling 10/31Advanced Rendering Advanced Rendering (Mon 11/4)
Week 7 11/5(Democracy Day) 11/7Final Project Kickoff
Week 8 11/12Geometric Modeling 11/14More Geometric Modeling Geometric Modeling (Mon 11/18)
Week 9 11/19Texture Mapping 11/21More Texture Mapping Texturing (Mon 12/2)
Week 10 11/26(Thanksgiving) 11/28(Thanksgiving)
Week 11 12/3(Work on Project) 12/5(Work on Project)
Week 12 NO FINAL EXAM Final Project (THU 12/12)

Supplemental Readings and Reference Materials

Required:
Optional:

Course Outline

Content and slides for this course were borrowed from Pat Hanrahan's CS 148 and CS 348B classes, Marc Levoy's computational and digital photography classes, Bernd Girod's EE classes, Michael Lentine and Jon Su's CS 248 class, and James O' Brien and Ravi Ramamoorthi's classes at UC Berkeley.

Supplemental Readings are not mandatory, but are useful sources of information.