Teaching English Reflectively with Technology
An IATEFL
Learning Technologies SIG publication
in collaboration with the TESOL CALL-IS
Edited by Philip Hubbard & Sophie Ioannou-Georgiou
An Introduction to Teaching Languages Reflectively with Technology Philip Hubbard and Sophie Ioannou-Georgiou
|
Exploring the Effectiveness of Using Chatbots in the EFL Classroom Amany AlKhayat
|
The Hybrid Learning Design Power of WhatsApp in the Language Classroom Carla Arena
|
Reflections on How Adult Students Improve their Pronunciation with Technology Marcelino Arrosagaray, Ruth Breeze, & Angel Sobrino
|
Using Presentation Software, Peer Instruction, and Learner Reflections to Develop Communicative Skills Thomas E. Bieri
|
Creating a New Space for Learning with Blackboard Esther Boucher-Yip
|
Collaborative Reflection in an Online Intercultural Japan-Canada Exchange Jennifer Claro & Sawako Akai
|
Making Effective Use of the Reality in Virtual Reality Douglas Coleman & Kasumi Yamazaki
|
Quizlet for Learner Training and Autonomy Kelly J. Cunningham
|
The Gamification of Student Learning Outcomes Nick Einterz & Russell Moon
|
Reflections on Using Mobile Technology: Quizlet Susan Gaer
|
Lessons Learned from Classroom Research: A Social Learning Site in the Teenage Classroom Helen Legge & Marion Odell
|
Facebook Groups: A Tool for Writing Enhancement and Language Skills Development Grazzia Maria Mendoza
|
Pen Pals Go Digital: Reflecting about a Collaborative Project Ana Maria Menezes & Jennifer Verschoor
|
Google.Docs: Writing Practices and Potential Use in ESL/EFL Environments Ulugbek Nurmukhamedov & Irina Kerimova
|
Harnessing Technology to Foster Learner Autonomy via Reflection Lizzie Pinard
|
Reflections on the Virtual Boardroom: Business Presentations in the Holodeck Abraham Reshad, Jessy Hendrickx, Aaron Schwartz, & Greg Kessler
|
A Tech-Constructivist Approach to Language Learning and Teaching: Using a Film Project Application as Proof of Learning Christine Sabieh
|
Digital Storytelling as an Effective Language Learning Task Vicky Saumell
|
Enhancing Speaking Fluency in the Secondary Language Classroom with Digital Games Graham Stanley
|
Language Learning with Machinima: Video Production in 3D Immersive Environments Michael Thomas & Christel Schneider
|
Reflections on Using E-zines in Enhancing EFL Students’ Creativity and Language Skills Aiden Yeh
|