SCL  1.0
Standard Control Library : Control, dynamics, physics, and simulation
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SDatabase.hpp File Reference
#include <scl/control/task/data_structs/SControllerMultiTask.hpp>
#include <scl/control/gc/data_structs/SControllerGc.hpp>
#include <scl/data_structs/SRobotParsed.hpp>
#include <scl/data_structs/SGraphicsParsed.hpp>
#include <scl/data_structs/SRobotIO.hpp>
#include <scl/data_structs/SActuatorSetMuscleParsed.hpp>
#include <scl/data_structs/SUIParsed.hpp>
#include <scl/graphics/chai/data_structs/SGraphicsChai.hpp>
#include <sutil/CMappedList.hpp>
#include <sutil/CMappedMultiLevelList.hpp>
#include <map>
#include <string>
#include <iostream>
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Classes

struct  scl::SParserData
 
class  scl::SControllerData
 
struct  scl::SGuiData
 
struct  scl::SIOData
 
class  scl::SDatabase
 

Namespaces

 scl
 

Macros

#define SCL_NUM_UI_POINTS   12
 
#define SCL_NUM_UI_FLAGS   9
 

Macro Definition Documentation

#define SCL_NUM_UI_FLAGS   9

The number of UI flags (bool) whose key-handlers are supported. Use these in your app.

#define SCL_NUM_UI_POINTS   12

The number of UI points (3-d vectors) whose key-handlers are supported. Use these in your app.