April 18, 2022
Image Reference Guide
Based on materials by Nick Parlante and a handout by Nicholas Bowman, Sonja Johnson-Yu, and Kylie Jue.
Install Pillow
The SimpleImage module we are covering in class uses the "Pillow" library. A library is a body of already written code which you import and use, and in this case the Pillow library contains code to manipulate images. In order for SimpleImage to work properly, you need to install Pillow on your machine.
To install Pillow, you should first open a "terminal" window: the easiest way to do this is to use the "Terminal" tab within PyCharm on the lower-left (next to the "Run" and "Python Console" tabs). Type the following command shown in bold below into the Terminal. (Note that "Pillow" starts with an uppercase P.) On Windows, type "py" instead of "python3"):
> python3 -m pip install Pillow
...prints stuff...
Successfully installed Pillow-9.1.0
To test that Pillow is working, type the following command (in bold) into a terminal inside any assignment or lecture example folder that contains the file simpleimage.py. On Windows, type "py" instead of "python3"):
# (inside an assignment or lecture project that uses SimpleImage)
> python3 simpleimage.py
# yellow rectangle with green stripe appears
This runs the simpleimage.py code included in the folder. When run like this, you should see a big yellow rectangle with a small green stripe on the right pop up. If you cannot get Pillow installed successfully, please post on the Ed discussion forum or go to the course staff office hours for help.
Note: You only have to install Pillow once. After you have successfully installed it, the library will be available for use in all future assignments and lecture examples.
Basic SimpleImage Functionality
The SimpleImage code used in CS106A provides you with some basic digital image processing tools:
- Reading an image from a filename. This function reads the image
from the specified file and returns a SimpleImage object that can be
stored in a variable to refer to the image.
image = SimpleImage(filename) - "For-each" loop over all pixels in the image. This capability
gives you easy access to each of the pixels in the image so that you
can apply the same code to all of them.
for pixel in image: # use pixel in here - Accessing data inside a pixel. Each pixel has properties that
can be accessed with the "dot" syntax. These properties include its
RGB (red, blue, and green) components, as well as the location of
the pixel in its corresponding image. The pixel's color properties
can be accessed and modified, but the pixel's location properties
cannot be directly modified.
- Color properties: pixel.red, pixel.green, pixel.blue
- Location properties: pixel.x, pixel.y
- Displaying the image. Each image can be displayed on your
computer using the .show() function. Usually, you will write
functions that return images and then display the images you want to
see inside the main() (or some other) function.
image.show() -
Accessing image size. Each image has two attributes – height and width – that can be directly accessed from the image. This is useful for algorithms that rely on the size of the image in some way.
image.width, image.height
-
Enforcing valid RGB values. The RGB values are stored as integer values in the range 0-255. Each pixel has a red value, a green value, and a blue value. RGB values outside the valid range are changed to be an integer between 0-255 in the following manner:
a. Setting a value to a float like 3.5 is changed to the int 3 internally
b. Setting a value larger than 255 is changed to 255 internally
c. Setting a value less than 0 is changed to 0 internally
Advanced SimpleImage Functionality
As you progress into creating your own images or working on more complicated image algorithms, there are some more advanced features of SimpleImage that you can take advantage of.
- Creating a blank image with a specified height and width. This
is useful for starting off with a "blank canvas" that you can
populate in an algorithmically interesting way. Both of the lines of
code below are valid ways of making a blank image with a width of
200 pixels and a height of 100 pixels.
image = SimpleImage.blank(200, 100) image = SimpleImage.blank(width=200, height=100) - Accessing a pixel by its x, y coordinates. The top left of the
image corresponds to x=0, y=0. x-coordinates get larger as you
move to the right, and y-coordinates get larger as you move down.
pixel = image.get_pixel(x, y)Note: x and y should be integers and x must be in the range 0 to width-1 (inclusive) and y must be in the range 0 to height-1 (inclusive).
- Setting the value of a certain pixel in an image by its x, y
coordinates. If you have a pixel and you want to place it directly
into an image, you can do so with the following function.
image.set_pixel(x, y, pixel) - Resizing an image to be the same size as another image. This
functions takes in as a parameter the target_image whose size
you want to match and modifies image so that it has identical
dimensions to the target image. This function is especially helpful
when working on problems with two images (for example, doing
"bluescreens" where one image has a blue background that is replaced
with pixels from another image). This function helps ensure that the
sizes of the two images match up.
image.make_as_big_as(target_image)
Range Loops with SimpleImage
The "for each" loop described above is the easiest way to loop over all of the pixels in an image. However, sometimes you want to write loops that access pixels by their x, y coordinates. The code below demonstrates the standard nested for loop pattern to access all of the pixels in an image. The outer for loop iterates over the rows (starting with the top row (y = 0) and moving on to the next row (y = 1)), and the inner for loop iterates over the columns.
def example(filename):
image = SimpleImage(filename)
for y in range(image.height): # loop over all the rows
fox x in range(image.width): # loop over all the columns
pixel = image.get_pixel(x, y)
# do something with pixel
return image