Home Lectures and Readings Assignments and Exams Showcase


1 9/22, 9/24 Introduction Light and Color HW 1: Covers lecture 2
2 9/29, 10/1 Scanline Rendering Geometric Modeling HW 2: Covers lectures 3-4
3 10/6, 10/8 BRDF & Lighting Equation Shading HW 3: Covers lectures 5-6
4 10/13, 10/15 Texture Mapping More Texture Mapping HW 4: Covers lectures 7-8
5 10/20, 10/22 In-Class Demo In-Class Demo Scanline Image: Covers lectures 2-8
6 10/27, 10/29 Ray Tracing Sampling HW 5: Covers lectures 11-12
7 11/3, 11/5 Reflection and Transmission Acceleration Structures HW 6: Covers lectures 13-14
8 11/10, 11/12 Global Illumination 1 Global Illumination 2 HW 7: Covers lectures 15-16
9 11/17, 11/19 Advanced Rendering 1 Advanced Rendering 2 HW 8: Covers lectures 17-18
10 11/24, 11/26 Thanksgiving Recess Thanksgiving Recess
11 12/1, 12/3 In-Class Demo In-Class Demo Ray Traced Image: Covers lectures 11-18

Supplemental Readings and Reference Materials

There are a number of supplemental readings and reference materials that describe OpenGL and OpenGL ES and touch on many of the topics we will study in this course. A number of these resources, in addition to many other OpenGL and programming books, are available (for free) through SULAIR for Stanford students. If applicable, the links below should allow you to access the books from within the Stanford network. If you are accessing the books from outside the Stanford network, you will need to configure your browser by following these instructions.

Course Outline

Content and slides for this course were borrowed from Pat Hanrahan's CS 148 and CS 348B classes, Marc Levoy's computational and digital photography classes, Bernd Girod's EE classes, Michael Lentine and Jon Su's CS 248 class, and James O' Brien and Ravi Ramamoorthi's classes at UC Berkeley.

Supplemental Readings are not mandatory, but are useful sources of information.