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1 9/24, 9/26 Introduction Light and Color HW 1
2 10/1, 10/3 Scanline Rendering 1 Scanline Rendering 2 HW 2
3 10/8, 10/10 Geometric Modeling 1 Geometric Modeling 2 HW 3
4 10/15, 10/17 Optics Shaders HW 4
5 10/22, 10/24 Texture Mapping 1 Texture Mapping 2 HW 5
6 10/29, 10/31 Ray Tracing Sampling HW 6
7 11/5, 11/7 Reflection and Transmission Acceleration Structures HW 7
8 11/12, 11/14 Global Illumination Photon Mapping HW 8
9 11/19, 11/21 Advanced Rendering Image Brainstorming
10 11/26, 11/28 Thanksgiving Recess Thanksgiving Recess
11 12/3, 12/5 Final project discussion (CAs) Final project discussion (CAs)
12 Final Exam: TBA Final Project Due

Supplemental Readings and Reference Materials

There are a number of supplemental readings and reference materials that describe OpenGL and OpenGL ES and touch on many of the topics we will study in this course. A number of these resources, in addition to many other OpenGL and programming books, are available (for free) through SULAIR for Stanford students. If applicable, the links below should allow you to access the books from within the Stanford network. If you are accessing the books from outside the Stanford network, you will need to configure your browser by following these instructions.

Course Outline

Content and slides for this course were borrowed from Pat Hanrahan's CS 148 and CS 348B classes, Marc Levoy's computational and digital photography classes, Bernd Girod's EE classes, Michael Lentine and Jon Su's CS 248 class, and James O' Brien and Ravi Ramamoorthi's classes at UC Berkeley.

Supplemental Readings are not mandatory, but are useful sources of information.